All click and no play: how interactive are interactive digital comics?
A humanities paper that reframes "interactivity" in digital comics as one of four types of user agency (narrative, material, interpretive, social) and applies that framework to case studies including Icarus Needs, Meanwhile, xkcd's Hoverboard, Florence, and Homestuck.
doi
10.1145/3603163.3609052
isbn
979-8-4007-0232-7
name
All click and no play: how interactive are interactive digital comics?
source
pdf
acm_url
https://dl.acm.org/doi/3603163.3609052
authors
Giorgio Busi Rizzi
doi_url
https://doi.org/10.1145/3603163.3609052
license
© Copyright held by the owner/author(s). Publication rights licensed to ACM.
summary
A humanities paper that reframes "interactivity" in digital comics as one of four types of user agency (narrative, material, interpretive, social) and applies that framework to case studies including Icarus Needs, Meanwhile, xkcd's Hoverboard, Florence, and Homestuck.
published
2023-09-04
conference
HT '23: 34th ACM Conference on Hypertext and Social Media, Rome, Italy, September 4-8, 2023
open_access
false
acm_html_url
https://dl.acm.org/doi/full/3603163.3609052
displayAuthor
**Giorgio Busi Rizzi**, Ghent University, Ghent, Belgium (giorgio.busirizzi@ugent.be)
displayPublishTime
2023-09-04