All click and no play: how interactive are interactive digital comics?
A humanities paper that reframes "interactivity" in digital comics as one of four types of user agency (narrative, material, interpretive, social) and applies that framework to case studies including Icarus Needs, Meanwhile, xkcd's Hoverboard, Florence, and Homestuck.- doi
- 10.1145/3603163.3609052
- isbn
- 979-8-4007-0232-7
- name
- All click and no play: how interactive are interactive digital comics?
- source
- acm_url
- https://dl.acm.org/doi/3603163.3609052
- authors
- Giorgio Busi Rizzi
- doi_url
- https://doi.org/10.1145/3603163.3609052
- license
- © Copyright held by the owner/author(s). Publication rights licensed to ACM.
- summary
- A humanities paper that reframes "interactivity" in digital comics as one of four types of user agency (narrative, material, interpretive, social) and applies that framework to case studies including Icarus Needs, Meanwhile, xkcd's Hoverboard, Florence, and Homestuck.
- published
- 2023-09-04
- conference
- HT '23: 34th ACM Conference on Hypertext and Social Media, Rome, Italy, September 4-8, 2023
- open_access
- false
- acm_html_url
- https://dl.acm.org/doi/full/3603163.3609052
- displayAuthor
- **Giorgio Busi Rizzi**, Ghent University, Ghent, Belgium (giorgio.busirizzi@ugent.be)
- displayPublishTime
- 2023-09-04
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