Hypertextuality and Virtual Reality
This article discusses the way in which the hypertext functionality of Rob Swigart's, Portal, has been translated for the Virtual Reality (VR) game, DATA ENTRY: PORTAL. The shift from the twodimensional space of the original game into the 3-dimensional environment of the adaptation necessitated reconceptualizing the method in which narrative development progresses, navigation occurs, and choice is provided. With interest in retrogaming and rebooting popular games built for consoles and desktop computers, this paper provides insights into how player experience can be enhanced through building h- doi
- 10.1145/3603163.3609044
- isbn
- 979-8-4007-0232-7
- name
- Hypertextuality and Virtual Reality
- source
- acm_url
- https://dl.acm.org/doi/10.1145/3603163.3609044
- authors
- Dene Grigar, Rob Swigart
- doi_url
- https://doi.org/10.1145/3603163.3609044
- license
- © 2023 Copyright is held by the owner/author(s).
- summary
- This article discusses the way in which the hypertext functionality of Rob Swigart's, Portal, has been translated for the Virtual Reality (VR) game, DATA ENTRY: PORTAL. The shift from the twodimensional space of the original game into the 3-dimensional environment of the adaptation necessitated reconceptualizing the method in which narrative development progresses, navigation occurs, and choice is provided. With interest in retrogaming and rebooting popular games built for consoles and desktop computers, this paper provides insights into how player experience can be enhanced through building h
- published
- 2023-09-04
- conference
- HT '23: 34th ACM Conference on Hypertext and Social Media, Rome, Italy, September 4-8, 2023
- open_access
- false
- acm_html_url
- https://dl.acm.org/doi/full/10.1145/3603163.3609044
- displayAuthor
- Dene Grigar (CMDC/DTC, Washington State University, Vancouver, WA, USA) and Rob Swigart (Independent Artist, Electronic Literature Organization, Vancouver, WA, USA)
- displayPublishTime
- 2023-09-04
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