Rotten and Possessed: Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design
- doi
- 10.1145/3465336.3475094
- name
- Rotten and Possessed: Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design
- pages
- 11
- acm_url
- https://dl.acm.org/doi/10.1145/3465336.3475094
- authors
- 1.PS Berge
- doi_url
- https://doi.org/10.1145/3465336.3475094
- license
- restricted
- summary
- (empty)
- keywords
- outmersion; immersion; embodiment; coinhabited avatar
- published
- 2021
- source_pdf
- ~/memory/HT-2021_35-30_3465336/3465336.3475094.pdf
- source_url
- https://doi.org/10.1145/3465336.3475094
- import_kind
- full_text
- open_access
- false
- ccs_concepts
- • Software and its engineering →Interactive games; • Applied
- source_pages
- 35–44
- authorization
- ACM publication authorization recorded 2026-09-08; Eric Vicenti stated ACM has complete authority to publish all HT content.
- displayAuthor
- PS Berge
- source_publication
- Proceedings of the 32nd ACM Conference on Hypertext and Social Media (HT ’21), August 30–September 2, 2021, Virtual Event, Ireland
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