Pattern: Animation-Driven States

Model enter/exit animations and animation sequences with state machines.

Overview

Animations have distinct phases: enters, active, exits. A state machine coordinates these phases and prevents animation conflicts.

Key Concepts


    States: entering → entered → exiting → exited

    Timed transitions for animation duration

    Parallel states for simultaneous animations

    Interrupt logic for rapid user actions

Related Pages


TODO


    Add enter/exit animation machine

    Add staggered animation sequence

    Add animation interrupt handling

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