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Pattern: Animations

Pattern: Animation-Driven States

Model enter/exit animations and animation sequences with state machines.

Overview

Animations have distinct phases: enters, active, exits. A state machine coordinates these phases and prevents animation conflicts.

Key Concepts

  • States: entering → entered → exiting → exited

  • Timed transitions for animation duration

  • Parallel states for simultaneous animations

  • Interrupt logic for rapid user actions

Related Pages

TODO

  • Add enter/exit animation machine

  • Add staggered animation sequence

  • Add animation interrupt handling

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