Pattern: Animations
Pattern: Animation-Driven States
Model enter/exit animations and animation sequences with state machines.
Overview
Animations have distinct phases: enters, active, exits. A state machine coordinates these phases and prevents animation conflicts.
Key Concepts
States: entering → entered → exiting → exited
Timed transitions for animation duration
Parallel states for simultaneous animations
Interrupt logic for rapid user actions
Related Pages
Animations → Modals — Modal enter/exit transitions
Animations → Navigation — Route transition animations
Animations → Drag and Drop — Drag animation states
TODO
Add enter/exit animation machine
Add staggered animation sequence
Add animation interrupt handling
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